//0x4 bytes (sizeof)
union _PROCESS_EXECUTION
{
    volatile LONG State;                                                    //0x0
    struct
    {
        unionvolatile _PROCESS_EXECUTION_TRANSITION Transition;             //0x0
        union _PROCESS_EXECUTION_STATE Current;                             //0x2
    };
    union _PROCESS_EXECUTION_STATE Requested;                               //0x3
};