//0x80 bytes (sizeof)
struct _HEAP_VS_AFFINITY_SLOT
{
struct _HEAP_VS_CONTEXT* VsContext; //0x0
ULONGLONG Lock; //0x8
struct _RTL_RB_TREE FreeChunkTree; //0x10
struct _LIST_ENTRY SubsegmentList; //0x20
struct _HEAP_VS_DELAY_FREE_CONTEXT DelayFreeContext; //0x40
};