//0x38 bytes (sizeof)
struct _MI_LDW_WORK_CONTEXT
{
    struct _WORK_QUEUE_ITEM WorkItem;                                       //0x0
    struct _FILE_OBJECT* FileObject;                                        //0x20
    LONG ErrorStatus;                                                       //0x28
    volatile LONG Active;                                                   //0x2c
    UCHAR FreeWhenDone;                                                     //0x30
};