//0x100 bytes (sizeof)
struct _MI_ERROR_STATE
{
    struct 
_MI_BAD_MEMORY_EVENT_ENTRY BadMemoryEventEntry;                  //0x0
    struct 
_MI_PROBE_RAISE_TRACKER ProbeRaises;                             //0x38
    struct 
_MI_FORCED_COMMITS ForcedCommits;                                //0x78
    enum
 _MI_PRE_PHASE0_BUGCHECK_PARAMETER PrePhase0BugCheckParameter;      //0x80
    ULONG WsleFailures;                                                     //0x84
    UCHAR PendingBadPages;                                                  //0x88
    UCHAR FatalGraphicsFailures;                                            //0x89
    UCHAR BadPagesInsertSignalState;                                        //0x8a
    enum
 _MI_PAGE_HASH_ERROR_BEHAVIOR PageHashErrorBehavior;                //0x8c
    ULONG PageHashReadErrors;                                               //0x90
    ULONG PageHashStandbyErrors;                                            //0x94
    ULONG PageHashTransferErrors;                                           //0x98
    ULONG PageHashAllocationErrors;                                         //0x9c
    ULONGLONG FailedHashPageFrameIndex;                                     //0xa0
    ULONG CheckZeroCount;                                                   //0xa8
    volatile ULONG ZeroedPageSingleBitErrorsDetected;                       //0xac
    volatile ULONG BadPagesDetected;                                        //0xb0
    ULONG BadPagesInserted;                                                 //0xb4
    struct 
_WORK_QUEUE_ITEM BadPageInsertWorkItem;                          //0xb8
    ULONG ScrubPasses;                                                      //0xd8
    ULONG ScrubBadPagesFound;                                               //0xdc
    ULONG UserViewFailures;                                                 //0xe0
    ULONG UserViewCollisionFailures;                                        //0xe4
    ULONG UserAllocateFailures;                                             //0xe8
    ULONG UserAllocateCollisionFailures;                                    //0xec
    struct 
_MI_RESAVAIL_FAILURES ResavailFailures;                          //0xf0
    volatile ULONG BadPhysicalMapsEarly;                                    //0xf8
    volatile ULONG BadPhysicalMaps;                                         //0xfc
};