//0x30 bytes (sizeof)
struct _ARBITER_INTERFACE
{
    USHORT Size;                                                            //0x0
    USHORT Version;                                                         //0x2
    VOID* Context;                                                          //0x8
    VOID (*InterfaceReference)(VOID* arg1);                                 //0x10
    VOID (*InterfaceDereference)(VOID* arg1);                               //0x18
    LONG (*ArbiterHandler)(VOID* arg1, enum _ARBITER_ACTION arg2, struct _ARBITER_PARAMETERS* arg3); //0x20
    ULONG Flags;                                                            //0x28
};