_CC_NUMA_NODE

//0x110 bytes (sizeof) struct _CC_NUMA_NODE { SHORT NodeTypeCode; //0x0 SHORT NodeByteSize; //0x2 struct _CC_PARTITION* Partition; //0x8 ULONG NodeNumber; //0x10 struct _LIST_ENTRY NodeList; //0x18 ULONG NumberActiveWorkerThreads; //0x28 struct _LIST_ENTRY IdleWorkerThreadList; //0x30 struct _LIST_ENTRY FastTeardownWorkQueue; //0x40 struct _LIST_ENTRY ExpressWorkQueue; //0x50 struct _LIST_ENTRY RegularWorkQueue; //0x60 struct _LIST_ENTRY CleanCachemapUninitWorkQueue; //0x70 struct _LIST_ENTRY IdleExtraWriteBehindThreadList; //0x80 ULONG ActiveExtraWriteBehindThreads; //0x90 struct _LIST_ENTRY IdleCacheMapUninitThreadList; //0x98 ULONG ActiveCacheMapUninitThreads; //0xa8 ULONG ThreadsActiveBeforeThrottle; //0xac ULONG ExtraWBThreadsActiveBeforeThrottle; //0xb0 ULONG ExecutingWriteBehindWorkItems; //0xb4 ULONG ExecutingHighPriorityWorkItem; //0xb8 LONG ThroughputTrend; //0xbc union _LARGE_INTEGER PrevRegularQueueItemRunTime; //0xc0 union _LARGE_INTEGER PrevExtraWBThreadCheckTime; //0xc8 UCHAR AddExtraWriteBehindThreads; //0xd0 UCHAR RemoveExtraThreadPending; //0xd1 struct _LIST_ENTRY* IdleAsyncReadWorkerThreadList; //0xd8 ULONG* NumberActiveAsyncReadWorkerThreads; //0xe0 ULONG* NumberActiveCompleteAsyncReadWorkItems; //0xe8 struct _LIST_ENTRY* AsyncReadWorkQueue; //0xf0 struct _LIST_ENTRY* AsyncReadCompletionWorkQueue; //0xf8 struct _KEVENT* NewAsyncReadRequestEvent; //0x100 struct _ASYNC_READ_THREAD_STATS* ReaderThreadsStats; //0x108 };