_INBV_DISPLAY_CONTEXT

//0x28 bytes (sizeof) struct _INBV_DISPLAY_CONTEXT { UCHAR FrameBufferValid; //0x0 UCHAR FrameBufferMapped; //0x1 UCHAR DisplayRotation; //0x2 struct _INBV_MODE_INFORMATION ModeInformation; //0x4 VOID* ShadowBuffer; //0x18 union { VOID* FrameBuffer; //0x20 LONG (*BltRoutine)(struct _INBV_GRAPHICS_RECTANGLE* arg1, struct _INBV_OFFSET* arg2, UCHAR arg3); //0x20 } VideoMemory; //0x20 };